- Sidewinder force feedback wheel vs 360 racing wheel Patch#
- Sidewinder force feedback wheel vs 360 racing wheel upgrade#
The only issue is that at 900° the motors will not physically let you turn the wheel quick enough to countersteer for things like drifting, however it will work at 240°. This is a good wheel for a use with around £55 to spend. Many used ones are on eBay after people have upgraded to the G25. This and the MOMO are the best wheels for under £140 (~$280). Available new around £55 (~$110), while used should be cheaper. A seems to have pedal problems, Rev B versions don’t have these issues though.
Sidewinder force feedback wheel vs 360 racing wheel Patch#
LFS has full support of features such as rotation, force feedback, clutches and h-gate shifters, and it added stalling and clutch heat in Patch Y. The LFS road cars have 720° of lock, you can use more or less, and is adjustable in the Logitech Profiler (assuming its a Logitech wheel, and out of those you can only change the rotation on the DFP and G25, however you can go from 90°-900°). Some wheels have 900° (that's 2 and a half turns), some have 240° and some have 180°, 900° is the most natural (although most standard road cars use 720° or less), but 240° works fine, and many WR holders use 180° so they don't need to pass the wheel through their hands, and so that they can quickly dial in the correct amount of steering, however you can be easily competitive with 540° or 720°. Rotation is the last part where wheels differ. It sounds like a gimmick, but it is very useful! Not to be confused with Vibration, which just shakes when you hit something like a console - FFB is fully (and very well) supported in LFS, while vibration (aka "Rumble Effect") isn't because it would give very little extra immersion (ie after hitting a tree in real life your wheel doesn't shake!).
![sidewinder force feedback wheel vs 360 racing wheel sidewinder force feedback wheel vs 360 racing wheel](https://support.thrustmaster.com/wp-content/uploads/TMX_Pro.png)
as the tyres slide the wheel in a real cars turn as the wheels follow the path of least resistance - FFB makes sure the same thing happens to your wheel, and gives invaluable feedback, you can feel as the car’s tyres start to let go.
![sidewinder force feedback wheel vs 360 racing wheel sidewinder force feedback wheel vs 360 racing wheel](http://www.thg.ru/consumer/20020524/images/msforceaxe.jpg)
Some have FFB (Force Feedback), which relays bumps in the road through the wheel as a vibration, or the wheels turning (as you would often feel up the steering column), I.E. Most modern wheels nowadays come with a set of pedals, these are usually 2 pedals (throttle and brake), some also have clutch pedals as well, however this is less common and usually found on the more expensive wheels, ie in the £70+ (~$140) range to send a Microsoft Sidewinder wheel across the UK will cost around £10). You can get “cheap” generic racing wheels, however these really are generally of low quailty, you can pick up a great new wheel for £50, you can spend more, and you can spend less by buying a used one (but beware, some of them are rather abused beforehand), and you could pick up an basic wheel (great just to see if a wheel is worth it, or if your a casual user) up for £5 (~$10) excluding postage - they are rather bulky and to get them posted well with lots of protection can cost a fair bit (I.E.
Sidewinder force feedback wheel vs 360 racing wheel upgrade#
It's a common question that many a sim-racer has asked - which wheel should I get? Buying a wheel is the easiest way to upgrade the immersiveness of LFS, and should help you to be able to understand what the car is doing better, whether you are racing or drifting.
![sidewinder force feedback wheel vs 360 racing wheel sidewinder force feedback wheel vs 360 racing wheel](https://i.ytimg.com/vi/uOI2Ce-0XEE/hqdefault.jpg)